0xDEADBEEFhttps://dbriemann.github.io/blog2020-04-13T22:17:20+02:00off the loop thoughtsDavid Linus Briemannragingdave@mailbox.orgMaking a game with Go and Pixel: #2 Procedural Content Generation (PCG)2018-06-05T12:55:19Ztag:dbriemann.github.io,2018-06-05:/blog/7-making-a-game-with-go-and-pixel-2-procedural-content-generation-pcg.htmlThis issue is about <strong>procedurally generating planet textures</strong> solely by using simplex noise. <a href="http://pcg.wikidot.com/" rel="nofollow">PCG</a> is commonly used to create all kinds of content for games. This can increase replayability because of less repetition and also reduce the need for manual asset creation. Obviously it's not a general replacement for that!David Linus Briemannragingdave@mailbox.orgMaking a game with Go and Pixel: #1 Game Objects & Composition2018-05-17T12:32:51Ztag:dbriemann.github.io,2018-05-17:/blog/6-making-a-game-with-go-and-pixel-1-game-objects-and-composition.htmlSay hello to <strong>Gonk</strong>, the game we are going to make. You can find the code at <a href="https://github.com/dbriemann/gonk" rel="nofollow">https://github.com/dbriemann/gonk</a>. This first chapter will cover <strong>basic structures and functions and the use of composition for game objects</strong>.David Linus Briemannragingdave@mailbox.orgMaking a Game with Go: Interlude2018-04-24T08:36:03Ztag:dbriemann.github.io,2018-04-24:/blog/5-making-a-game-with-go-interlude.htmlIn this short post you can read about <strong>why I switched from <a href="https://github.com/gen2brain/raylib-go" rel="nofollow">raylib-go</a> to <a href="https://github.com/faiface/pixel" rel="nofollow">Pixel</a></strong> for this tutorial series. If you don't mind you can safely skip this issue. Did I fall into the trap of needlessly starting over with another library instead of sticking to what I have? I think I made the right choice after reconsidering my requirements.David Linus Briemannragingdave@mailbox.orgMaking a game with Go: #0 Introduction2018-04-22T17:18:43Ztag:dbriemann.github.io,2018-04-22:/blog/4-making-a-game-with-go-0-introduction.htmlThis is an introductory issue about the goals, choices and challenges of my new quest: making a game in Linux with a framework and not an engine. Here in issue #0 I will explain the whys, the hows and the don'ts and <strong>starting from the next issue I will write a tutorial alongside an open source game hosted on Github</strong>. I hope you follow me along.David Linus Briemannragingdave@mailbox.orgIntroducing Glyph: Static Site Generator Powered by Github Issues and Pages2018-04-06T16:08:58Ztag:dbriemann.github.io,2018-04-06:/blog/2-introducing-glyph-static-site-generator-powered-by-github-issues-and-pages.htmlAnother blog and another static site generator? In 2018? I know what you think but please read a few lines first if you made it this far. This one is a little different from previous static site generators.. I promise! <strong>Oh and by the way, you are just reading a Github issue!</strong>David Linus Briemannragingdave@mailbox.orgGlyph Theme Test Issue2018-03-27T13:21:26Ztag:dbriemann.github.io,2018-03-27:/blog/1-glyph-theme-test-issue.htmlWhile being the first issue of this blog this entry exists just to demonstrate the currently applied <a href="https://github.com/dbriemann/glyph" rel="nofollow">Glyph</a> theme. The content shown in this issue is taken from <a href="https://gist.github.com/jonschlinkert/5854601" rel="nofollow">here</a> and aims to provide a complete markdown overview.David Linus Briemannragingdave@mailbox.org