In this short post you can read about why I switched from raylib-go to Pixel for this tutorial series. If you don't mind you can safely skip this issue. Did I fall into the trap of needlessly starting over with another library instead of sticking to what I have? I think I made the right choice after reconsidering my requirements.
This is an introductory issue about the goals, choices and challenges of my new quest: making a game in Linux with a framework and not an engine. Here in issue #0 I will explain the whys, the hows and the don'ts and starting from the next issue I will write a tutorial alongside an open source game hosted on Github. I hope you follow me along.